I died a lot, and while the game is thankfully plentiful with extra lives, I admit, I was sweating a few sections. I think a big part of that is Castle of Illusion SMS isn’t a game you can sleepwalk through. For God’s sake, Cathy, its name is Sir Waffington III. Which I remembered after this was really supposed to be a waffle. And this one was only slightly more tolerable than the one from Cuphead. I’m going to just come out and say it: sentient chocolate bars as bosses are a crime against nature. I thought there was no way it could be true. Yet, a startling amount of my readers insisted this was the superior Castle of Illusion game. I figured, as great as those games are, 8-bit Castle of Illusion ran the risk of not having an identity of its own. Mickey doesn’t really do anything from a mechanical point of view to stand apart from those. In fact, this feels like an amalgamation of three elite Disney games: the Genesis Castle of Illusion, along with the NES classics DuckTales and Rescue Rangers. Think of it as the little brother to the Genesis game that bears only a passing “clearly they’re siblings but not twins” type of resemblance. No, this is not a “re-imagining” or a “demake” or anything like that. I don’t mean just in the level design sense, like the difference between, say, Crazy Castle on the GameBoy and the NES. Okay, it’s gone now, because thankfully, Castle of Illusion’s 8-Bit version is actually a completely different game. I’m always a bit of a skeptic when it comes to such lists, and. Take a look at pretty much any “best of the Sega Master System” list and Castle of Illusion is bound to show up. Yea, some of the themes repeat, but this is a whole different mouse, folks. I figured it was just going to be a journey through 8-bit versions of the Genesis game’s set pieces.
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